Lastly, we need to change the color space to non-color for all except the Diffuse. For the SpecMask and roughness, we will add an invert node between the image texture and the principled shader. We will also need to add a Mix RGB node where we will plug the ao and diffuse into it, and set the blend type to multiply. The three textures that we will need to be added are the AO (ambient occlusion), SpecMask and roughness. From here we can select the folder icon and find our textures for the corresponding material. We need to add another three image textures by pressing Shift+A in an empty spot, Search, and typing in “image texture”. For those items that have transparency such as the hair, there is an opacity image texture as well. When we open the material, we will see that there is a diffuse and normal image texture connected to the principled shader. Here we will see a list of materials for each object. Select the shading tab at the top of Blender. Next we need to add some extra steps to the materials for the character. Within Settings, change the Blender Mode to “ Alpha Blend”, and Shadow Mode to “ Alpha Hashed”. Select the hair and then go into the Material tab. As soon as we go into Rendered Mode with Eevee, we will see that the eyes and hairs will be black as transparency will not be set up correctly. Import Character and Textures in Blenderįrom here we jump into Blender and select File > Import > FBX, and find our fbx file and simply double click on it. This becomes apparent if you want to rig the character with Rigify or Auto-Rig Pro. What this means is that if the T-pose armature is removed at any point, the mesh of the character will revert to the A-Pose. The bind pose of CC3 character base (CC3+) is A pose. fbx to be smaller in size, and for all the textures to be placed into the one main folder. The next step is a personal preference, but unticking the Embed Textures box as this allows for the. We change the Target Tool Preset to Blender, and change the FBX Options to Mesh as we are only exporting the character, and not any motions. In the panel, you will see the setup for exporting to Blender.ĬC3 is compatible with mainstream 3D tools. Once your character is complete, you can export your character by simply selecting File > Export > FBX (Fully Clothed). Please visit the website for more information.
Iclone to blender how to#
Reallusion provides tons of tutorials on how to create a unique character with Character Creator. In this article, we are going to go through the process of exporting the character from Character Creator 3, importing it into Blender, setting up the materials, and then rigging the character with Auto-Rig Pro. Character creation is a skill set where you can spend tens of hours working on the one character, but with CC3, you can have an unique character within as little as ten minutes using the intuitive sliders to change body and facial shapes.
CC3 is an amazing character creation tool that can be imported into Blender with no issue and a little setup. If you are someone like myself who just wants access to a library of character, then Character Creator 3 (CC3) is the tool that you are after.